Really though, only the concept alone was interesting. Additionally, Epic/Legendary items have higher-tier effects, which you can place on regular items to make them more competitive. Epic/Legendary items can have two properties, but you can only swap out one of them. For example, if a gun Freezes enemies, you can deconstruct that gun and replace any future gun’s existing ability with the Freezing ability. One thing you can do though, is deconstruct the items you receive to unlock the ability to add the special properties of that item onto another item. As a looter shooter, you get a lot of loot, of course. The other piece that was interesting was the crafting mechanics. I kept expecting to see an attempt on character growth, or becoming a leader, or any of the other tropes in the genre, but nope! Your character basically doesn’t give a shit about hostages, is painfully awkward when NPCs share their trauma, and is content shooting first and never bothering with questions.Īs far as plot goes, it’s all grimdark trauma-porn, but not the fun kind. I’m not certain if the writers were trying to make the main character into a badass anti-hero and overshot the mark, but the end result is so bad it loops back around to good. Or more specifically, the main character’s “Renegade Shephard with Charisma as a Dump Stat” schtick. There were two interesting things going on that kept me playing to completion.įirst, the story. The game is basically an over-the-shoulder, cover-based, arena looter shooter. This past weekend I completed Outriders via Game Pass.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |